Our story

We built it because we needed it.

A small team of people who spent five hours a day in feeds they could not put down.

It started with a number: six hours a day. That was the average screen time across the small group that became this team. We hated it. We also could not stop.

We tried the usual things. Timer apps that we bypassed in twenty seconds. Grayscale that lasted a day. Deleting Instagram and reinstalling it before dinner. None of it survived a Friday night.

The problem was not motivation. The problem was that we were fighting billion-dollar algorithms with notes-app affirmations. So we built a different kind of tool: one that moves the decision out of the moment, locks the apps at the OS level, and treats the fourteen days afterwards as the actual product.

LOCK IN is what we wished existed. We hope it works for you the way it has for us.

Principles

What we won't compromise on.

Private by default

On-device. No selling, no third parties.

Evidence first

Every feature ties back to research we can cite.

No moralizing

Addiction is not a character flaw. We won't treat it like one.

Sustainable change

Hard locks short-term so that ordinary life works long-term.

Transparent

We explain what works, what doesn't, and how we make money.

Built with users

Every screen has been used by someone who actually needed it.

Timeline

From frustration to product.

2024

The breaking point

We tried Screen Time, grayscale, deleting apps. Nothing held. We were not the problem. The tools were.

2025

Research and development

Read the literature. Talked to clinicians. Built the protocol around what the science already knew.

2026

Public launch

LOCK IN on the App Store. Goal: help a million people get the next two weeks of their life back.

The decision

You already decided this matters.

The next two weeks are going to happen either way. Either with the apps, or without them. Pick once.

Free to start. iPhone only for now. Google Play later in 2026.

LOCK IN reminder: you already decided this matters